ARCHm
ARCHm


Company
ARCHm
Year
2020-2021
Role
AR Product Designer
Introduction
I developed an augmented reality communication headset for maintenance, focusing on understanding and planning the user's environment. I designed object overlays and callouts for AR interaction and developed the screens and volumetric interface design. Additionally, I oversaw camera control for augmented reality interaction in Unity 5. I also designed the logo and official brand graphics assets for ARCHm, followed by a responsive website. Furthermore, I provided art direction to other designers and engineers, collaborating with augmented reality technologists to translate designs into code.
Company
ARCHm
Year
2020-2021
Role
AR Product Designer
Introduction
I developed an augmented reality communication headset for maintenance, focusing on understanding and planning the user's environment. I designed object overlays and callouts for AR interaction and developed the screens and volumetric interface design. Additionally, I oversaw camera control for augmented reality interaction in Unity 5. I also designed the logo and official brand graphics assets for ARCHm, followed by a responsive website. Furthermore, I provided art direction to other designers and engineers, collaborating with augmented reality technologists to translate designs into code.
I’ve been working on…
Due to NDA restriction, I cannot disclose all the details of my work. This is a high-level overview of what I did throughout the project.
I’ve been working on…
Due to NDA restriction, I cannot disclose all the details of my work. This is a high-level overview of what I did throughout the project.
Creating AR components
Designing new atomic components for the AR view and the settings
Mapping out User flows
Collaborated with product managers and designers to map out end-trend user journey.
Rapid Prototyping
Evaluate user pinpoints and created interactive prototype solutions.
Product Thinking
Worked closely with Product and Engineering in Leveraging user research and identifying problem space.
ARCHm
ARCHm


Company
ARCHm
Year
2020-2021
Role
AR Product Designer
Introduction
I developed an augmented reality communication headset for maintenance, focusing on understanding and planning the user's environment. I designed object overlays and callouts for AR interaction and developed the screens and volumetric interface design. Additionally, I oversaw camera control for augmented reality interaction in Unity 5. I also designed the logo and official brand graphics assets for ARCHm, followed by a responsive website. Furthermore, I provided art direction to other designers and engineers, collaborating with augmented reality technologists to translate designs into code.
Company
ARCHm
Year
2020-2021
Role
AR Product Designer
Introduction
I developed an augmented reality communication headset for maintenance, focusing on understanding and planning the user's environment. I designed object overlays and callouts for AR interaction and developed the screens and volumetric interface design. Additionally, I oversaw camera control for augmented reality interaction in Unity 5. I also designed the logo and official brand graphics assets for ARCHm, followed by a responsive website. Furthermore, I provided art direction to other designers and engineers, collaborating with augmented reality technologists to translate designs into code.
I’ve been working on…
Due to NDA restriction, I cannot disclose all the details of my work. This is a high-level overview of what I did throughout the project.
I’ve been working on…
Due to NDA restriction, I cannot disclose all the details of my work. This is a high-level overview of what I did throughout the project.
Creating AR components
Designing new atomic components for the AR view and the settings
Mapping out User flows
Collaborated with product managers and designers to map out end-trend user journey.
Rapid Prototyping
Evaluate user pinpoints and created interactive prototype solutions.
Product Thinking
Worked closely with Product and Engineering in Leveraging user research and identifying problem space.
ARCHm

Company
ARCHm
Year
2020-2021
Role
AR Product Designer
Introduction
I developed an augmented reality communication headset for maintenance, focusing on understanding and planning the user's environment. I designed object overlays and callouts for AR interaction and developed the screens and volumetric interface design. Additionally, I oversaw camera control for augmented reality interaction in Unity 5. I also designed the logo and official brand graphics assets for ARCHm, followed by a responsive website. Furthermore, I provided art direction to other designers and engineers, collaborating with augmented reality technologists to translate designs into code.
I’ve been working on…
Due to NDA restriction, I cannot disclose all the details of my work. This is a high-level overview of what I did throughout the project.
Creating AR components
Designing new atomic components for the AR view and the settings
Mapping out User flows
Collaborated with product managers and designers to map out end-trend user journey.
Rapid Prototyping
Evaluate user pinpoints and created interactive prototype solutions.
Product Thinking
Worked closely with Product and Engineering in Leveraging user research and identifying problem space.