ARCHm

ARCHm

Company

ARCHm

Year

2020-2021

Role

AR Product Designer

Introduction

I developed an augmented reality communication headset for maintenance, focusing on understanding and planning the user's environment. I designed object overlays and callouts for AR interaction and developed the screens and volumetric interface design. Additionally, I oversaw camera control for augmented reality interaction in Unity 5. I also designed the logo and official brand graphics assets for ARCHm, followed by a responsive website. Furthermore, I provided art direction to other designers and engineers, collaborating with augmented reality technologists to translate designs into code.

Company

ARCHm

Year

2020-2021

Role

AR Product Designer

Introduction

I developed an augmented reality communication headset for maintenance, focusing on understanding and planning the user's environment. I designed object overlays and callouts for AR interaction and developed the screens and volumetric interface design. Additionally, I oversaw camera control for augmented reality interaction in Unity 5. I also designed the logo and official brand graphics assets for ARCHm, followed by a responsive website. Furthermore, I provided art direction to other designers and engineers, collaborating with augmented reality technologists to translate designs into code.

I’ve been working on…

Due to NDA restriction, I cannot disclose all the details of my work. This is a high-level overview of what I did throughout the project.

I’ve been working on…

Due to NDA restriction, I cannot disclose all the details of my work. This is a high-level overview of what I did throughout the project.

Creating AR components

Designing new atomic components for the AR view and the settings

Mapping out User flows

Collaborated with product managers and designers to map out end-trend user journey.

Rapid Prototyping

Evaluate user pinpoints and created interactive prototype solutions.

Product Thinking

Worked closely with Product and Engineering in Leveraging user research and identifying problem space.

ARCHm

ARCHm

Company

ARCHm

Year

2020-2021

Role

AR Product Designer

Introduction

I developed an augmented reality communication headset for maintenance, focusing on understanding and planning the user's environment. I designed object overlays and callouts for AR interaction and developed the screens and volumetric interface design. Additionally, I oversaw camera control for augmented reality interaction in Unity 5. I also designed the logo and official brand graphics assets for ARCHm, followed by a responsive website. Furthermore, I provided art direction to other designers and engineers, collaborating with augmented reality technologists to translate designs into code.

Company

ARCHm

Year

2020-2021

Role

AR Product Designer

Introduction

I developed an augmented reality communication headset for maintenance, focusing on understanding and planning the user's environment. I designed object overlays and callouts for AR interaction and developed the screens and volumetric interface design. Additionally, I oversaw camera control for augmented reality interaction in Unity 5. I also designed the logo and official brand graphics assets for ARCHm, followed by a responsive website. Furthermore, I provided art direction to other designers and engineers, collaborating with augmented reality technologists to translate designs into code.

I’ve been working on…

Due to NDA restriction, I cannot disclose all the details of my work. This is a high-level overview of what I did throughout the project.

I’ve been working on…

Due to NDA restriction, I cannot disclose all the details of my work. This is a high-level overview of what I did throughout the project.

Creating AR components

Designing new atomic components for the AR view and the settings

Mapping out User flows

Collaborated with product managers and designers to map out end-trend user journey.

Rapid Prototyping

Evaluate user pinpoints and created interactive prototype solutions.

Product Thinking

Worked closely with Product and Engineering in Leveraging user research and identifying problem space.

ARCHm

Company

ARCHm

Year

2020-2021

Role

AR Product Designer

Introduction

I developed an augmented reality communication headset for maintenance, focusing on understanding and planning the user's environment. I designed object overlays and callouts for AR interaction and developed the screens and volumetric interface design. Additionally, I oversaw camera control for augmented reality interaction in Unity 5. I also designed the logo and official brand graphics assets for ARCHm, followed by a responsive website. Furthermore, I provided art direction to other designers and engineers, collaborating with augmented reality technologists to translate designs into code.

I’ve been working on…

Due to NDA restriction, I cannot disclose all the details of my work. This is a high-level overview of what I did throughout the project.

Creating AR components

Designing new atomic components for the AR view and the settings

Mapping out User flows

Collaborated with product managers and designers to map out end-trend user journey.

Rapid Prototyping

Evaluate user pinpoints and created interactive prototype solutions.

Product Thinking

Worked closely with Product and Engineering in Leveraging user research and identifying problem space.